Friday, October 26, 2007

Virtual Reality


Article Link: http://www.sunrisevr.com/pdf/SUNRISE_EducationGuide2003.pdf


Summary


This article promotes virtual reality as a teaching tool in all classrooms because it uses some of the more effective learning styles. These three learning styles are visual, experience, and self-directed learning. The virtual reality education is not just learning but experience. It takes the words found in the text books and transforms them into an experience that a student can learn interactively. There are five key reasons why virtual reality is effective in teaching students. The students are highly motivated, independent, learn decision making, learn benefits of subject matter, and it manages time. Virtual reality facilitates active learning verses passive learning which is proven and known as the better learning style. This active learning style allows students to better understand and apply the lessons to life. The use of virtual reality in the classroom feeds into the natural nature of humans to learn visually and hands on. Then it becomes an issue of integrating the virtual reality system into the school. Finding a lab and organizing it to logically allow students to use them for different classes. Then it is necessary to have the teacher support her curriculum with the virtual reality. This learning style promotes attentiveness and creates a good social atmosphere for the students. Virtual reality is a tool to support and reinforce the lesson being taught. It is proven to be highly effective. If a school is willing to undertake the challenge of adopting a new system, this tool could effectively change the way of learning for the better.


By: Sarah Cappel


This article is presented by a company that produces virtual reality software for uses in education. Though it might seem biased, this article presents significant examples of how VR can be very useful in today's classrooms. One of the key arguments of the article is that students learn best by experiencing something first hand. It presents the analogy that when teaching a student about the rainforest a child will best learn about the forest not from reading about it or listening to someone talk about it, but by walking into it- becoming a part of it. Understanding what virtual reality-based learning means, is to understanding the shift from text-based education to multi-sensory, experiential learning. By immersing the students into a world were their experiences go beyond what they can get in the traditional classroom they are provided the best learning possible. The article then presents some good points on why and how virtual reality can be useful in the classroom. Students start with high level of motivation to learn. The distraction factor is minimal, and once the session has begun, come on, what student wouldn't want to put on a VR helmet and take a first hand look into the Amazon. In the conclusion VR is said to have met the standards of what the article claims is were optimal learning takes place: 1) The student works at her own pace 2) Is actively involved in performing specific learning tasks 3) Experiences success in learning. According to that, I guess you can't go wrong with Virtual Reality


By: Mark Stuckey


Thoughts and Reflections


After reading this article I think that Virtual Reality is a great tool for the classroom. This is true because it offers a great way to add innovation to the classroom that really helps engage students. It expands the learning environment and at the same time conveys large amounts of information. I think that it would be very useful especially to visual learners. It goes beyond text book learning and goes into multi-sensory and experimental learning. It can be used in all areas of study and is a great tool for students and teachers!


By: Katherine Eastham


Ideas Regarding the Topic


Virtual reality offers students a more independent approach on learning. By adding virtual reality to classrooms, students start with a high level of motivation to learn. Students today are more self-directed and independent, virtual reality allows them to make most of the decisions concerning the resolution of the problem. Virtual reality puts students inside of their subject, which gives them their own personal experience with their studies. Virtual reality is also beneficial especially when it pertains to time. Many students show lack of interest in a subject after several minutes, I feel that Virtual Reality will help students gain the will to want to engage in learning again. One point that the article made that I found appropriate, was again the fact that "it allows students to adapt learning and discovery into their individual personalities, styles, and resources" Virtual reality also benefits for the teachers as well. Teachers are given the opportunity to guide students through their own creative mind, instead of just supplying answers. I think virtual reality is a necessary tool that should be used in Schools to benefit both teachers and students.


By: Alyson Sode


Opinions on the Topic


In my opinion virtual reality is a great tool for the classroom. Virtual reality can take students to times and places they have never been. The students are able to experience things they may never get the chance to. Students are able to be interactive in those experiences also. Students are able to learn while experiencing these other worlds. They can also create their own virtual reality world and learn even more in the process. Virtual reality can give teachers the tool to give their students the learning experiences they may never get to have.


By: Laura Kvaley


Expansion of Further Information and Further Research


By reading into our article Sunrise Virtual Reality, I have come to realize that virtual reality would actually be a great device that teachers could use in their classrooms to teach students about different things that they do not know of. In the article it gives an example of children not knowing anything about the forest. All they have to do is put on the special headset and use the special glove and they are instantly in the forest. It also says that they can learn about anything they want to learn about while they have the headset and glove on. Virtual Reality is a creative teaching tool that teachers everywhere should start using to help their teaching techniques. Instead of the everyday "Let's read in our textbooks" deal, teachers would have the opportunity to finally say let's take a trip and learn about things that are in the forest. So as we can see Virtual Reality would be a creative device that schools everywhere should start using to enhance the students' want and ability to learn.


By: Courtney Thomas


Virtual Reality allows students to become active in the learning envirnoment. Virtual Reality is a technology form some teachers use in their classrooms. Virtual Reality is used to enhance educational learning in a fun and educational way. Many teachers look for ways to have student participation in their classrooms, and this would be a good one. With the use of virtual reality in the classroom you will find that students are wanting to participate and they will be excited to learn. Some teachers feel that they can use the same teaching methods they used twenty years ago, but that is why they lose the attention of their students. Teachers should be willing to try new things and incorporate new forms of technology usage in their classrooms where students can relate in this time period. The following link is a web page that provides some further information on virtual reality.
http://www.hitl.washington.edu/projects/learning_center/pf/whyvr.htm


By: Christina Dunlop

Friday, October 19, 2007

Streaming Video

Article

http://www.ripbs.org/Education/video_streaming.html

Summary

Streaming video is a database that accesses clips of information that is cirriculum based. It is easy to use by typing in a keyword and finding a grade/subject related clip and then playing it right from the internet. The clips are even indexed so the teacher can use his or her own discression regarding the length of the clip. The video is not harmful to the computer because it leaves no physical evidence of having been there. Its simply transmitted and received by the real-time software. The clip will begin as soon as enough information has been detected because video and audio are transmitted at the same time. This tool is useful because it gives teachers another awesome resource for planning a cirriculum by giving examples, activity ideas, and home planning options. It allows students to access it anytime for out of classroom activites, and is a great way of keeping the students attention while teaching even the simple process of how to prepare for a lab. It keeps lessons current and up to date with its information and resources.
By Sarah Cappel
This informative article discusses the structure and benefits of streaming video in the state of Rhode Island. It gives a basic definition of Streaming media technology - video streaming - enables the real time, or on-demand distribution of audio, video and multimedia on the internet. Following that, are the benefits and advantages of streaming video such as: access to more than 4,000 length and 44,000 clips of indexed main core-curriculum location of specific content by grade and subject in curriculum . Video Streaming is available to any** school in the state -- helping all Rhode Island students cross the digital divide. The dynamic content of Video Streaming catches students' attention, helping to keep them focused on the lesson at hand. With Video Streaming, videos are always available from any internet-enabled computer. Video Streaming content is always current and up-to-date. With content accessible from anywhere, lessons are simple to plan from home. This simple article provides just enough information to make a valid argument to the usefulness of streaming video in the classroom.
By Mark Stuckey
Like the article stated video streaming enables the real time, or on-demand distribution of audio, video and multimedia on the internet.Streaming videos are received through streamed data is transmitted by a server application and received and displayed in real-time by client applications. The benefits to streaming videos include access to more than 4,000 length and 44,000 clips of indexed main core-curriculum, standard-based video programs over the Internet. the location of specific content by grade and subject in curriculum areas such as Life Science Biology, Early Childhood, Social Studies, and Health and prevention. It also helps with samples of lesson plans, home access for lesson plans, and acces to the image library. Video streaming is useful because the data is always current and up to date. I think video streaming will benefit for teachers in classrooms everywhere.
By Alyson Sode
Opinions, Ideas, and Relflections

I feel that streaming video is a good technological tool for the classroom use. It allows teachers to have access to lesson planning while they are at home. This is great for teachers that way they can make changes and adjust their lesson if sudden changes occur. Using this form of technology, the teacher always has videos available. This also allows content to always be available to the teacher which can help out a teacher a lot. Teachers don't always have a lot of extra time in the classroom to sit and prepare things, so we Streaming video they are able to do this at home. Streaming video sounds like it!
By Christina Dunlop
Streaming video seems like an awesome way to incorporate simple technology into the classroom. Teachers are always wanting to share video's with a class and have the hassel of dealing with media such as tapes and dvds. This can also be accessed any time or place allowing the teacher to give assignments for homework. Projects can be completed with this database making it possible for students without transportation to research the online library. It also is an up to date way of educating students on cirriculum they cannot go outside the classroom to see. I really think that out of all the technological tools we have learned about, this is one that can be used by all without difficulty and still highly effective.
By Sarah Cappel
My opinion of the article, that was chosen among us all, is that I like the idea of classrooms having the Streaming Video. It would allow those classrooms and also teachers to give the students easy access to educational videos that have to do with whatever they are learning about at the time. It allows them to get clips of anything that has to do with the any subject as well. Streaming video also allows students to get the chance to use these clips at home for their homework and learn at home too. Also, teachers have access to study guides and lesson plans while using Streaming Video. Teachers also get ahold of activities to do with the students with whatever curriculum they are doing at the time. Another good reason for Streaming Video is that it can be used any time on any computer that has internet capabilities. All in all I think that streaming video would be a good technological activity that students and teachers can use in and out of the classroom.
By Courtney Thomas
Streaming video can help out education greatly. It could be used it so many ways. Teachers could get ideas on lessons from other teachers all over the world. The information can be up to date and real time. Students could used streaming video from home, if they are out sick or on vacation. You could used the streaming video to show your classes what other classes are learning also at the same time maybe in a different country. Streaming video is informative and a great tool for the classroom.
By Laura Kvaley
Further Research

Since classtime is so valuable it is important to utilize tools such as streaming videos. This benefits both students and teachers. For teachers it can be homework to prepare yourself for the day's lesson of discussion, or allow students who miss class to easily make it up. Students are able to go at their own pace while accessing videos or articles. This also avoids downloads from the web which come with many difficulties. Here are some examples of how to successfully use streaming video:

* filmed performances or documentaries
* asking student to analyze a situation or diagnose a condition
* human interactions, where voice and body language important
* processes over time
* demonstrations -- such as equipment use, details of procedures
* panel discussions, guest lectures
* laboratory experiments
* share field trips
* modeling behavior
* videoconferencing

When using streaming video some tips on keeping it interesting would be to keep the clips short, use animations to explain processes, and avoid "talking head" or lecture style videos. If you are able to follow some of these examples and tips then using streaming video in the classroom should be easy and effective!
By Sarah Cappel

Here is a great website that has a how to create a streaming video! http://www.mediacollege.com/video/streaming/overview.html Here is a link to a page that has more indepth detail as to what a streaming video is: http://searchvoip.techtarget.com/sDefinition/0,,sid66_gci213055,00.html
By Katherine Eastham

Friday, October 12, 2007

Podcasts in the Classroom

(Below, is an intro to our article, the full website is below)
As with most of these other technologies, it's not hard to see how podcasts might make inroads in schools. One way to get into the flow of education related podcasting is to visit the Education Podcast Network (http://epnweb.org/) which was started in May of 2005. Not only is there a growing directory of educators who are doing personal podcasts, there are links to uses in the classroom broken down both by grade level and subject.
And remember that the underlying technology here is digital recording and the idea that it is now very easy to create and publish these recordings. You and your students may not have iPods or MP3 players, and the good news is you don’t need them to start using audio in this way. As long as you have a way to make the recording, and as long as your students have access to the Internet, you can make this work. More about that in a minute.


http://www.techsmith.com/community/articles/schoolpodcasts.asp?DCMP=NLC-edunews30&ATT=podcast



Summary


Richardson's, "How to Use Podcasts at Your School," is very effective in presenting information pertinent to using podcasts in education. Richardson touches on http://epnweb.org/ which is a website providing information regarding the usage of podcasts in the classroom and links to specific examples. The article also touches on the positives of integrating podcasts and radios in the classroom. An important noted positive is that it is fairly simple to create and publish digital recordings. Also, one does not require all of the modern technology, like MP3s and ipods, to create a Podcast. In addition to noting positives of podcasting, Richardson gives great examples of how different teachers use radio technology, internet, computer software and podcasts in their classroom and in education. Podcasting can also be effective in education without focusing solely on radio. Using radio technology for world language, communication translation, interviews, and narration purposes is also another positive utilization. The most effective statement regarding the usage of podcasts and radio technology is which Richardson states, "the possibilities are only limited by your imagination." Radio technology and podcasts offer endless possibilities in creative learning, thinking, and creating.

Great for further research! Check it out... http://www.educause.edu/ir/library/pdf/erm0561.pdf

Examples: http://www.podcastforteachers.org/Who

By: Amy Lovett



Thoughts & Reflections



I believe that podcasts could help out the classroom greatly. They might one day even become the classroom. These days technology is taking over our lives. People are getting more and more comfortable with technology and the things they can do with it.Although the social aspect of schools are great, podcasts could save money for the government and school districts. They engage students without actually having to be in the classroom. Podcasts are also benifical if students could download their podcast on to an MP3. The students could then listen to it, when homework time comes around, or while studing for a test. Podcasts are a great tool for teachers and educators and are very beneficial for students.

By: Laura Kvaley



Ideas Regarding the Topic



Some ideas for podcasts in the classrooms are that it allows students the ability to be a part of the class if they are absent for some reason. Podcasts also allow teachers to be able to teach lessons where they can be viewable at all times to a student in case they have a question or don't understand something. Podcasts seem to be a great tool where teachers and students can some what always be linked. Many other ideas are out there with podcasts such as an open house where families that can no attend open house can go online and see everything there is to see. Podcasts are a great form of technology and can be used in many ways throughout school systems.

By: Christina Dunlop

There are many ideas that can go along with podcasting. As Christina said, and I believe she is correct is that when parents have missed something that was in the classroom the podcast could be used for the parents to go online and see what they missed. Personally I think it is a great way for students and also parents to stay in tune with what is going on. I think that having podcasts in the classroom for students to use would be a great idea for schools everywhere to start using. It would be a good way for students to learn how to use them and teach other people how to use them as well. Although, I don't think that podcasts should be used to take over classrooms. I think they should be a tool that should be used for whenever students are in need and they could use that, but to take over the classroom, no. We wouldn't have teachers then and isn't that what most of us are studying to be??

By: Courtney Thomas



Opinions on the Topic



This article does an amazing job of descriping how podcasting can be used to promote interest in learning and how to use it not only as a news type show but as an actual learning tool for lessons. It talks about different schools that use podcasting within their curriculum and I love the Willowdale Elementary School example. They break it up into segments that are entertaining for the children but can be used to teach things such as history and doing a role play. In general it appears that this is mostly an inexpensive way of incorporating technology into the schools. One of the more realistic ways I think of using technology on a national base in the public school systems.

By: Sarah Cappel


I think that Podcasts are a great tool to use in the classroom. They are easy to create and publish. Plus, you don't even need an Ipod or MP3 player to use them. Which makes it an affordable tool. All you need is access to the internet. Podcasts are great because you are no limited to just your school and community as an audience. Podcasts are able to be heard by anyone anywhere. They also can have contributing ideas and a large conversion from many people. You can do archives which allows for future audience use. Podcasts have many uses in many subjects like, Science, Social Studies and Music and many more. They are a very useful tool in the classroom.

By: Katherine Eastham



Expansion of Information & Further Research



Looking into some of the pod casts talked about in this week's article, I was able to discover some important aspects of what makes a great podcast. An example is a podcast created by Kyle Butler called Brain Food. http://brainfoodpodcast.libsyn.com// From a teacher's perspective, the Brain Food Podcast is useful in many ways.

•Easy and enjoyable way to brush up on subject matter content

•An example of how to explain complex ideas in a simple, easy-to-understand manner

•Excellent ideas for topics

From a student's perspective the Brain Food Podcasts are a casual, non-intimidating way to learn about science. It is always important as a teacher to continually find ways to get the students excited about learning. New technologies like podcasts fall into that category and can be really useful if you use them correctly.


By: Mark Stuckey

Friday, October 5, 2007

Multimedia Applications for the Classroom

Article:

(Below is the intro of our article followed by the link to the full web page, Enjoy!)

There is a clear disconnect between the media students are accustomed to using outside the classroom and the media they predominantly use within the classroom. Students spend copious amounts of their free time socializing, shopping, and even studying on the Internet, where they are flooded with text, images, video, animation, and sound in what is a complex multimedia environment. The younger generation is intimately familiar with multimedia, accustomed to receiving and sharing information in a range of formats. In contrast, students spend most of environment within school. Printed text is one-size-fits-all, but students' learning strengths, needs, and interests are all over the map. Thus, the traditional print-driven curriculum raises a number of barriers to access and learning.
Integration of multimedia into instruction can help to reduce curriculum barriers and improve learning for all students. This article provides a basic introduction to multimedia and describes how it can be used to support student learning.

http://www.cited.org/index.aspx?page_id=106

Summary:

This article does a great job of explaining the different types of multimedia that can be used in the classroom. It mentions wonderful ways of using tools such as animation, CD-ROM storybooks, and even specialized texting which can help students with disabilities. The ways it can improve teaching and learning are by making the subject areas more compelling and offering a new perspective for the students to view the given subject. As the intro says, there is too much disconnect between the huge use of technology outside the classroom and the lack of use of it inside the classroom given the technical nature of the future generations. After reading the article and the descriptions of how the different types of multimedia are used, sparks many ideas of how to incorporate one of the tools into a lesson plan. The article talks of how every student is different in the learning style but that there is most likely a multimedia facet that would suit their needs. While reading the article it is plain to see that it is productive and beneficial for both the teacher and the student to use multimedia applications in the classroom.


By Sarah Cappel

This article is a great tool for understanding what multimedia is and how it can be used in the classroom, providing a basic introduction to multimedia it then describes how it can be used to support student learning. Right of the bat you are given a great definition "Multimedia is in essence a presentation of information that incorporates multiple media such as text, audio, graphics, and animation" Following is a presentation of the types of multimedia and their classroom applications. Talking books and speech synthesis is the first sort of media that is discussed. Read-aloud is an intrinsic feature of so-called talking books, but with text-to-speech software, virtually any digital content-including web-based texts-can be read aloud. One of the key benefits of Read-aloud is that it supports the development of key literacy skills such as fluency and reading comprehension. Next is CD-ROM storybooks. These offer the story text together with animations, vocabulary definitions, and sound effects. The article warns that because of the animations and sounds this could be distracting to students and the teacher should be wise in deciding when to use this type of multimedia. The next example of multimedia in the article is Video/videodiscs. Video can be used to anchor mathematics instruction to an authentic context. That is, video can be used to present to students a real-world context within which mathematical problem-solving can then be situated. Hypermedia and Computer simulations are the final two types of multimedia that are reviewed. Hypermedia refers to hyperlinked multimedia-the linkage of text, audio, graphics, animation, and/or video through hyperlinks. For example, a hypermedia study guide might offer illustrated textbook content hyperlinked to web-based video and other content, glossary entries, and comprehension questions. Using hypermedia design software, students can construct multimedia compositions that afford them a much greater range of possibilities than text. Computer simulations are computer-generated versions of real-world objects (for example, a brain) or processes (for example, an election). They may be fully automated or interactive, eliciting user input. Computer simulations can be used to increase content knowledge. For example, a simulated marine ecosystem can be used to teach ecology concepts. So as you can see this is a great article for learning about different types of multimedia and how they can be useful in the classroom

By Mark Stuckey

Thoughts and Reflections:

This article made a great point that multimedia in the classroom can "help reduce curriculum barriers and improve learning for all students". It also talked about how students are used to receiving and sharing information in all types of ways. But, in the classroom they are limited to viewing printed text and listening to the teacher. Print-text is as the article calls it a "one-size-fits-all" way of learning.When the reality is that students strengths and needs are met in a variety of ways, not just by reading and listening. I think that by integrating multimedia in the classroom it enables all students to get what they need from a lesson. It enables the teacher to present the course information in a visual way with pictures and graphics and animation for the visual learners. It also allows for different types of audio devices for the auditory learner. It doesn't have to be computerized, but computers provide endless possibilities for teachers.There are many tools in multimedia, such as, CD-ROM storybooks, video/video tapes, talking books, and computer simulation just to name a few. All of these are great tools for teachers to use in their classrooms so every students needs are met and as a bonus it makes learning fun for the students!!

By Katherine Eastham

Ideas regarding the topic:

Computer simulations, hypermedia, video, CD-ROM, talking books and speech synthesis are great examples of multimedia available to us in the twenty-first century. There are multiple reasons that multimedia is beneficial in education. The first reason multimedia is beneficial is it can "help to reduce curriculum barriers and improve learning for all students" (cited.org). So exactly how does multimedia reduce curriculum barriers and improve learning for ALL students? Well, it may not improve learning for all students but multimedia does accommodate many different learning styles. Some students may prefer the traditional style of learning, meaning text and lecture, where others may be auditory, interactive or visual learners and might benefit from the use of multimedia. In addition to aiding different learning styles, multimedia also offers fast access to massive amounts of information that would normally be hard to access in the traditional setting. Hence, multimedia is just another bonus technological creation that may someday be surpassed by a greater (if possible) creation that will benefit even more people and thus more facets of education.

By Amy Lovett

Opinions:

Media integration into the classroom is almost a must nowadays. I believe it helps the student and the teacher. The students can learn much better with the media involved, especially now with how the younger generation is so intimate with the computer and technology media. They are able to see in a picture visually what they are learning, or they are even able to see an animation of the topic to better their understanding. Teachers are able to convey their points much easier, they can use simulations, videos, storybooks, ect. The teachers have an aide in multimedia and should use it to their advantage.

By Laura Kvaley

Further Research:

Multimedia and Animation can be used alot through out the classroom. Most teachers find multimedia as a great source of technolgy to teach a lesson to a class. As you research more and more you find out new and exciting things to do with animation that will bring excitement to your classroom. The article touches on the affects of bringing a little fun into the classroom while the children are learning which I think is a great way to keep the childrens attention. This article that I linked at the bottom provides a little history about animation and multimedia. The article not only gives a little background information but it also gives some examples of how you can incorporate this use of technology in to your classroom. Overall I think this is a good article to help answer in remaining questions that may be lingering.
http://en.wikibooks.org/wiki/Educational_Technology_Innovation_and_Impact/Multimedia_Courseware/Animation

By Christina Dunlop